National Repository of Grey Literature 80 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Displaying Virtual Graphics and Animations for Sports Analysis
Očenáš, Daniel Miloslav ; Zemčík, Pavel (referee) ; Beran, Vítězslav (advisor)
The aim of this bachelor thesis is to create graphic tools used for the analysis of video recordings of sports events, especially football matches. The user can use the tools to highlight selected football players, which are further tracked and highlighted with three-dimensional objects rendered into video scene. Secondly, user can manually create pointed arrows representing player or football movement. Three-dimensional objects are created by perspective distortion corresponding with the scene taken by camera. The theoretical part focuses on the proper rendering of graphical objects into calibrated scene. The practical part focuses on implementation and visualization of mentioned tools by using OpenGL library. 
3D simulation toolbox
Matyskiewicz, Jiří ; Babinec, Tomáš (referee) ; Richter, Miloslav (advisor)
This project deals with the design and implementation of the extensible programmable environment intended for the creation of various 3D simulations, specifically targeted for testing of the algorithms and creation of applications from the field of computer vision and robotics. Environment VISIMBOX was implemented in c# programming language and uses OpenGL as back-end for hardware accelerated rendering.
Vulkan Rendering Plugin for VRUT Software
Káčerik, Martin ; Tóth, Michal (referee) ; Kobrtek, Jozef (advisor)
The master’s thesis submitted deals with realtime rendering of three-dimensional CAD data using Vulkan API. The thesis also covers possibilities of connecting the API with VRUT, complex solution for renderig developed by ŠKODA AUTO a.s. Design of such connection is presented in form of Vulkan rendering plugin for VRUT application. Performance of the designed module is compared with another rendering module, based on different rendering technologies.
3D Application for Mobile Phones
Slavotínek, Tomáš ; Žák, Pavel (referee) ; Láník, Aleš (advisor)
This bachelor thesis deals with 3D graphics representation on Java ME platform. The general architecture of this platform is described first. Consideration is given to description of API interfaces JSR 184 and MascotCapsule. Practical part is about application implemented with usage of MascotCapsule interface - simple game based on 2D Dyna Blaster.
Comparison of 3D objects in JAVA language
Zapletal, Tomáš ; Smékal, Zdeněk (referee) ; Šmirg, Ondřej (advisor)
The main aim of the thesis is loading of 3D models in different file formats and its displaying, creating of slices from 3D models and vice versa making 3D models from slices, quantify inaccuracy of anti-aliasing and other formatting and investigate similarity of original and edited models. Everything in Java programming language and its extensions for 3D object tasks. Thesis builds on earlier project „3D shape from MRI“.
Realistic Visualization of 3D Landscape
Wilczák, Martin ; Bartoň, Radek (referee) ; Mikolov, Tomáš (advisor)
This thesis analyses and describes different methods used for realistic visualization of 3D landscape in real-time. In this case, landscape means terrain, sky, atmosferic effects, water areas and vegetation. For each part there are several methods, whose pros and cons are considered in following work. Afterwards there is description of designed program, which allows visualization of terrain and sky using suitable methods. Libraries SDL and OpenGL are used for rendering.
3D data presentation
Matyskiewicz, Jiří ; Petyovský, Petr (referee) ; Richter, Miloslav (advisor)
Thesis deals with manipulation, archiving and viewing of 3D data. Theoretic part contains basic introduction to the field. Practical part of the thesis is design and implementation of the library for viewing 3D data and viewer / editor using this library. Library is written in c++ computer language and it’s intended to be used as a dynamic linked library, which functionality can be easily enhanced with additional plug-in modules without need to modify the source code of the library. Actual viewing is not tied to any specific type of graphical API, library can be extended with plug-in for rendering using any software or hardware. Part of the implementation is plug-in for rendering 3D data using OpenGL interface.
Distributed Rendering on WebGL Platform
Svačina, Lukáš ; Navrátil, Jan (referee) ; Šolony, Marek (advisor)
Bachelor thesis deals with the research and the usage possibilities of modern web browsers from the view of 3D graphics and data distribution. In the research were used the new HTML5 standard technologies, such as the WebGL technology for low level graphics together with direct programming of the card shaders or XHR2 technology for asynchronous binary data transfers. The objective of the thesis is to implement a simple distributed 3D graphics renderer by application of these technologies.
Streaming of 3D Geometry over Network
Rozehnal, Jaroslav ; Beran, Vítězslav (referee) ; Přibyl, Jaroslav (advisor)
This thesis is oriented on problematics of streaming 3D geometrics over network. Main importance is seen in efectivity of streaming, for what there is presented special protocol, working over protocol UDP, and adaptation of Level of Detail. For visualization of transmitted geometry trivial graphical engine is developed. In the end there are presented results of tests, oriented on protocol's efectivness.
Displaying 3D Graphics in Web Browser
Sychra, Tomáš ; Pečiva, Jan (referee) ; Španěl, Michal (advisor)
This thesis discusses possibilities of accelerated 3D scene displaying in a Web browser. In more detail, it deals with WebGL standard and its use in real applications. An application for visualization of volumetric medical data based on JavaScript, WebGL and Three.js library was designed and implemented. Image data are loaded from Google Drive cloud storage. An important part of the application is 3D visualization of the volumetric data based on volume rendering technique called Ray-casting.

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